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[130910] Artykuł: MUN: an AI-powered multiplayer networking solution for VR games(MUN: rozwiązanie sieciowe dla gier VR dla wielu graczy oparte na sztucznej inteligencji)Czasopismo: IEEE Conference on Virtual Reality and 3D User Interfaces Opublikowano: 2024 Autorzy / Redaktorzy / Twórcy Grupa MNiSW: Konferencja Informatyczna Punkty MNiSW: 200 DOI Keywords: Virtual reality  Multiplayer video game  Artificial Intelligence  Unity  Asset  Motion recognition  Motion Atlas  User-centered design  |
We present a new toolset named MUN (Metaverse Unity Networking) based on AI algorithms for creating multiplayer VR environments, developed on the basis of user-centered design research. It includes a Unity asset enabling creation and configuration of the multiplayer mode in a VR setup, supplemented with 1) a recommendation engine for optimal programming methods, with error detection in application source code, 2) a user behavior analytics
system in multiplayer mode, enhancing realism in avatar and NPC actions using a motion atlas and motion recognition. Developed using Python 3.9, .NET, and Unity v. 2021, it was validated by Unity developers through three rounds of usability tests (N=64).